Behind the sound of Unity’s beautiful ‘Book of the Dead’ demo – with Aleksander Karshikoff: Posted February 12, 2018 by Anne-Sophie Mongeau in Game audio Unity has released the teaser for a stunning interactive demo called 'Book of the Dead' - and, as you'll discover below, not only is it visually impressive, it sounds fantastic too. Book of Dead Slot: Overview. Far be it for us to state that there are many (some may say too many) online slots that centre themselves on the Ancient Egypt theme. Book of Dead is one of the originals when it comes to both this theme and the way it plays out, though. Just remember to place wagers sensibly, since it can easily drain your bankroll. The game is available to play for real money and in a demo mode. Book of Dead FAQs What is the Book of Dead Slot RTP? It has an RTP of 96.21%, which means that for every £100 your stake, you will get £96.21 on average. Can I Play the Book of Dead Game On My Mobile Device? Evil Dead: A Fistful of Boomstick is an action hack and slash video game developed by VIS Entertainment and published by THQ.It was released for the PlayStation 2 and Xbox, and based on the movie trilogy The Evil Dead.

Back in January we informed you about Book of the Dead; a first-person interactive story showing the graphical capabilities of the Unity Engine. And we are happy to report that Unity Engine has released the entire project, meaning that you can compile and run it on your PC.

I've been trying to open Book of the Dead in Unity 2018.3.0b12 and I seem to have a few errors which prevents from seeing anything in the demo scene. (see attachment) I've tried in Unity 2018.2.18f1 and I have no problem at all.

Book of the Dead demonstrates what is possible when using Unity 2018’s new Scriptable Render Pipeline, which provides enhanced customizability of Unity’s rendering architecture, putting more control in the hands of the developers. This project is built on the new High-Definition Render Pipeline template shipping with Unity 2018 and various powerful customizations enabled by the SRP. Moreover, all of the natural environment assets in the demo are photogrammetry-scanned real-world objects and textures. The majority of them come from Quixel Megascans, a publicly available library of high-quality scanned assets, which is used widely by high-end game production and film VFX professionals alike.

The environments of the game are also built in a way that allows the player to move around and explore. The camera is a continuous first-person camera, and when the player is teleported to a different location, the transition feels like a cinematic cut.

Since Unity Engine released this tech demo, we don’t know whether the game/project – that was based in this tech demo – has been cancelled or not.

Still, those interested can download the Book of the Dead tech demo from here.

Have fun!

Book of the Dead - Unity Interactive Demo - Teaser

Watch this video on YouTube

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the 'The Evolution of PC graphics cards.' Contact: Email


Originally posted on 24 September 2019. Scroll down for updates.

Unity Technologies has screened the full seven-minute version of The Heretic, its new CG short designed to show the game engine’s real-time rendering capabilities, as part of the keynote at Unite Copenhagen 2019.

The short, which runs at 30fps in 1440p resolution on a “high-end gaming PC”, is lit using real-time lights, and showcases Unity’s recent work on photorealistic digital humans.

Updated 23 January 2020: Unity has now posted the final version of The Heretic online.

As it turns out, the version shown at Unite Copenhagen (you can see it here in the recording of the keynote) wasn’t quite the final one, with the final version reworking and extending the ending of the short.

Now three minutes longer – but still just as inscrutable
With its ambiguous plot and cliffhanger ending, we described The Heretic as “pretty enigmatic” when the teaser was first released at GDC 2019 earlier this year.

The full version sticks to its guns, simply replacing one cliffhanger ending with another.

By the end, Gawain, the short’s human protagonist, may be dead, killed by shape-shifting adversary Morgan, or may have been magically reanimated by his robot/spider/bird sidekick.

Updated 23 January: The final version of the short makes this clearer, although it’s still kind of a cliffhanger.

A ‘first attempt’ at photorealistic human characters in Unity
As with Unity’s previous tech demos Adam and Book of the Dead, the point of The Heretic isn’t really the storyline, but to showcase Unity’s developing photorealistic rendering capabilities.

In this case, that means the engine’s capability to render photorealistic digital humans – previously very much Unreal Engine’s unique selling point.

At GDC, Unity described the work as a “first attempt” at photorealistic human characters “scoped very conservatively with the primary purpose to establish a pipeline and a bar of quality”.



Created using new Shader Graph master nodes for fabric and hair
In its Unite Copenhagen keynote, Unity previewed some of the new technology that powers that pipeline, showing the short running inside the Unity editor from 01:37:00 in the video above.

That includes new readymade master nodes for fabric and hair inside Unity’s Shader Graph.

The latter sees limited use in The Heretic, being confined to Gawain’s stubble and his eyebrows, the decision to give him a shaved head presumably having been made on technical as well as artistic grounds.

And while the short does feature a lot of lovingly rendered skin, there’s no new dedicated skin shader, with the demo team instead extending the Shader Graph’s existing StackLit master node.

Book Of The Dead Demo Free

High Definition Render Pipeline and VFX Graph will be production-ready in Unity 2019.3
The demo also shows off the capabilities of Unity’s High Definition Render Pipline (HDRP), including real-time area and volumetric lights, and post-processing effects.

Book Of The Dead Game

Morgan, the film’s antagonist – a “creature of undefined shape and gender in a constantly fluctuating emotional state” – was created using Unity’s new Visual Effect Graph.

Tibetan Book Of The Dead

Book Of The Dead Demo

GPU-based particle simulation was used to generate Morgan’s shifting form, with the modular nature of the graph making it possible to iterate quickly on new designs.

Both the HDRP and the VFX Graph are officially in preview, but will be released as stable production-ready builds in Unity 2019.3, currently avaiable in beta.

Related posts:

Tags: Adam, animated short, Book of the Dead, demo, digital human, GDC 2019, GPU-based, hair shader, HDRP, high definition render pipeline, master node, particle effect, particle system, photorealistic, real time, real-time lighting, real-time rendering, Shader Graph, skin shader, StackLit, The Heretic, Unite Copenhagen 2019, Unity, Unity 2019.3, Unity Technologies, VFX Graph, Visual Effect Graph